I ordered this from, which has free shipping to the USA for orders of more than $39, so this game qualified by itself. I'm not planning to get any more of the DS games, since all the other arcs apparently just run as straight read-throughs, and we've got our hands full with translating the PC material so I'm not really interested in the extra arcs yet either. Still, when you already know the story, it's fun to try this version and see the different permutations. They also cut the more blatant cultural references, one of which cracked me up in Watanagashi but comes off a bit, well, lamer in the DS game (you'll recognize it when you get to see it I'm sure.) But I can understand it as a requirement when doing a commercial game release instead of an independent doujinshi production.Īnother thing I noticed was that, although it's interesting how they managed to fit the different scenes from the three games into different paths of the same timeline, this often results in you finding things out in a different order than in the original games, which I think lessens their impact somewhat. The same went for other instances of semi-crude humor in the PC game. It's also funny banter, but definitely toned down. In the DS & PS2 game, she says she saw Keiichi buy a razor, and asserts that she knows everything, from what he had for breakfast to Rena's measurements. but she's not looking at his face, and it's followed by some crude banter that leads to him 'almost' opening his zipper. In the PC game, she talks about how Keiichi's even growing a beard. The first instance happens pretty early, when you first meet Mion. And I'm not talking about the alternative outcomes - I mean the exact same scene, just different lines. I discovered that quite a few lines were changed from the original PC game for Alchemist's DS release (and PS2 release too, apparently). Once you get more into each story proper, you don't get any more choice points, but there are more voiced lines, which makes up for that. They don't usually affect how the story goes, and often end up with you (Keiichi) losing badly in four different ways, but I had fun using the scenario tree to go back and find all the different possibilities. One fun part of this are the 'emotion points', where you click on a wheel that has you react to the situation on a scale from 'serious' to 'joking' and 'passionate' to 'calm', leading to 2-4 different possible outcomes. The first game, called "Tatari", treats the first three original arcs as branches from a common 'dating game'-type scenario. NOTE: we are NOT translating the DS games, just the PC games I only mentioned the DS Kizuna game because I tried it out for fun, sorry if there was any confusion. Along the way, I've also taken the opportunity to try out the Nintendo DS version of the game: "Higurashi no Naku Koro ni: Kizuna".
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